• 多學科研究/DoS
  • 風格與流派/G&C
  • 電聲音樂學/MEM
  • 表演與展示/PPP
  • 製作與處理/SPM
  • 音樂與結構/Str
  • 術語表
    Glossary
  • 參考文獻
    Bibliography
  • 資料作者
    Authors
  • 研究人員
    Researchers
  • 新聞
    News
  • 鏈接
    Links
  • 講座
    Lecture
  • 音樂會
    Concert
  • 共同體
    Community
  • EARS 2
  • 樹擴展
    Tree Expansion

搜索
Search

Home Page

树状结构导航/Treeview Navigation

Texture

质地/Zhi1 Di4

n/a

CHEARS: False
EARS: True
CMT: False
EARS2 Encyclopedia: False

CHEARS:

EARS:

This visual and tactile analogy has frequently been used in describing music.

In its most general musical sense, the term is frequently used in a highly inconsistent fashion. It is variously used to describe vocal and instrumental resources employed, synonymous with timbre and sonority, vertical density and construction of voices and parts, interval spacing within chords, and the nature of monophonic, homophonic, heterophonic, polyphonic and EARS:
contrapuntal musical constructions.

In electroacoustic music, texture is a highly useful term in describing the character of sounds and various structural levels of sequences of sounds in terms of their overall behaviour and internal details and patternings.

Denis Smalley uses the term, in a pairing in conjunction with Gesture, as a structuring principle of electroacoustic music that is fundamental to his spectromorphological theory.

EARS 2:

Textures make up a big part of music.

We will explore and learn how we can use them in our own compositions.


What is Texture?

Texture is a term that can be used to describe the consistency of sounds. It can be related to many of the parameters of sound such as, density, layering, timbre / sound quality and described in terms of the relative thickness, activity or pitch range.

Textures might be light, or they might be heavy and dense. They might be smooth and similar, or rough and different.


Fact
Textures are sometimes described as the opposite of Gestures.


Creating Textures

It is much easier to understand sound texture if we create some sounds.

Use the following list perform actions that will create sounds. Use whatever you have available.


Activity
Listen to the sounds that you create and discuss.
•Which are the most immersive textures (the ones that draw you in and surround you).
•How would you describe the properties of these textures?
•How does the sound change when groups of people make the sounds instead of individuals?

Are some sounds more gestural than textural? How might you change the way that you create sounds to make them more textural?


Composition Tip
Denis Smalley described how Textures give the impression of frozen time. So if you want to give the impression of stasis you should use textures.


Extra
Full List
•Shake
•Tear off
•Brush
•Caress
•Crack
•Rip
•Fall down
•Touch lightly
•Hit
•Crumple
•Rub
•Slide
•Scratch
•Hammer
•Oscillate
•Strike
•Bounce
•Stir
•Reverberate
•Roll
•Blow
•Drum fingers
•Turn
•Vibrate

参看其它/See Also

Gesture/(姿态);
Spectromorphology/(频谱形态学);

术语翻译/Terms Translator

任秀/Ren Xiu

术语校对/Terms Proofreader

术语顾问/Consultant to terminology

参考文献/Bibliography

标题Title副标题Subtitle

讲座/Lecture

题目Title时间/Start Time

评论/Comments

评论/Comment ID用户名/User Name内容/Content时间/Input Date
272Luan0426

质地(Texture)用来描述“声音质地”。它可以简称为“声质”,包含了质地、品质、质感、质量等多重含义;一般可以使用以下词汇形容“声质”:饱满、粗糙等。

6/9/2015 3:02:32 PM
252Luan0426

声纹(voice print)属于生物识别技术,有特指性。

4/26/2015 2:33:36 PM
251mungo

声纹,即声音纹理。它可否替代质地呢?

4/26/2015 2:21:27 PM
248mungo

“材质”属于建筑材料的范围,而“纹理”则柔和一些,适合艺术,尤其在视觉方面。“质感”带有主观色彩,所以“质地”是目前最合适的译法!

4/26/2015 11:10:44 AM

发表评论(预先注册)/Add comment on this term(members ONLY)