What 声 can you recognise?
Bouncing balls
Squeaking shoes
Spectator noise
Notice how these three 声 捕捉 the 基础 essence of a game of basketball
But this is 不 a naturalistic 錄/录 of a basketball game
The 作曲家 is 处理 and 部勒/组织 the real 声 to 创作 interesting 声波 品质 and a more 虛/抽象 感觉 of spaces
sometimes using small 声 反复 many times to 创作 longer 流 of sound
or s t r e t c h i n g them
The 作曲家 also uses 自动化 to change the 模式 of loudness
听 to how the 作曲家 paces the next section
gradually slowing down the cycling 流 of sound
until
We enter a brief chaotic and dynamically intense section
that transforms into 声 of the spectators
We are now placed into the crowd and 特定 a different 声音 perspective
听 very carefully to how the bouncing ball 声波 'mimics' the drums
The 作曲家 is utilising 节奏 元素 in this section - 创作 cyclic gestures with 多 声波 streams
In this 作曲 the 录制 声 are used mostly for their 声音 qualities
However the 作曲家 still chooses to remind us at 各种各样 points throughout the 作曲 where the 声 really come from
听 to the interplay of 粒 质地(纹理、织体) and 流 their 动作 through the 立体声 领域(野外) and the 用 of 动态 envelopes
This section introduces a 音 品质 底/基于 on the 音 元素 of the spectators' horns
识别 声 are beginning to emerge again
as the 作曲 comes to a close