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Basketball Glitch

篮球小失误/

n/a

CHEARS: False
EARS: False
CMT: False
EARS2 Encyclopedia: False

CHEARS:

EARS:

EARS 2:

What sounds can you recognise?

Bouncing balls

Squeaking shoes

Spectator noise

Notice how these three sounds capture the basic essence of a game of basketball

But this is not a naturalistic recording of a basketball game

The composer is manipulating and organising the real sounds to create interesting sound qualities and a more abstract sense of spaces

sometimes using small sounds, repeated many times to create longer streams of sound

or s t r e t c h i n g them

The composer also uses automation to change the pattern of loudness

Listen to how the composer paces the next section

gradually slowing down the cycling stream of sound

until...

We enter a brief chaotic and dynamically intense section

that transforms into sounds of the spectators

We are now placed into the crowd and given a different sonic perspective

Listen very carefully to how the bouncing ball sound 'mimics' the drums

The composer is utilising rhythmic elements in this section - creating cyclic gestures with multiple sound streams

In this composition the recorded sounds are used mostly for their sonic qualities

However... the composer still chooses to remind us, at various points throughout the composition, where the sounds really come from

Listen to the interplay of granular textures and streams, their movement through the stereo field, and the use of dynamic envelopes

This section introduces a tonal quality, based on the tonal elements of the spectators' horns

Recognisable sounds are beginning to emerge again

as the composition comes to a close

参看其它/See Also

术语翻译/Terms Translator

赵中野/Zhao Zhongye

术语校对/Terms Proofreader

术语顾问/Consultant to terminology

参考文献/Bibliography

标题Title副标题Subtitle

讲座/Lecture

题目Title时间/Start Time

评论/Comments

评论/Comment ID用户名/User Name内容/Content时间/Input Date
210mungo

What sounds can you recognise?

Bouncing balls

Squeaking shoes

Spectator noise

Notice how these three sounds capture the basic 'essence' of a game of basketball

But this is not a 'real' sounding space

The composer is manipulating and organizing the real sounds to create interesting textures and other sonic spaces

Sometimes using small sounds, repeated many times to create longer streams of sound

or s t r e t c h i n g them

He also uses parameters such as amplitude envelopes to create dynamic variations and geatures and gestures with the sound streams

Listen how the composer paces the next section

gradually slowing down the cycling stream of sound

until...

We enter a brief chaotic and dynamically intense section

that transforms into sounds of the spectators

We are now placed into the crowd and given a different sonic perspective

Listen very carefully to how the bouncing ball sound 'mimics' the drums

The composer is utilising rhythmic elements in this section - creating cyclic gestures with multiple sound streams

In this composition the recorded sounds are used mostly for their sonic qualities

However, the composer still chooses to remind us, at various points throughout the composition, where the sounds really come from

Listen to the interplay of granular textures and streams, their movement through the stereo field, and the use of dynamic envelopes

This section introduces a tonal quality, based on the tonal element of the spectators' horns

Recognisable sounds are beginning to emerge again

as the composition comes to a close

10/7/2014 7:22:41 PM

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